Welcome to the CodeSpells Wiki. If you are new to CodeSpells, you've come to the right place! We have lots of information on CodeSpells' history, lore, spellcrafting system, and much more! We're currently working on expanding and updating this database of knowledge, so please bear with us while we undergo changes. Craft any magical spell you can imagine using the most powerful tool there is: code. CodeSpells is currently an unguided, sandbox experience for the bravest wizards who want to help the developers steer the game's development. $4.99 Visit the Store Page. We would love your support & feedback to make CodeSpells the best game possible! Welcome to the CodeSpells Wiki. If you are new to CodeSpells, you've come to the right place! We have lots of information on CodeSpells' history, lore, spellcrafting system, and much more! We're currently working on expanding and updating this database of knowledge, so please bear with. ABSTRACT This paper addresses how CodeSpells uses the metaphor of wizardry, along with an embodied API to engage students in learning to program in Java. Giving novice programmers a concrete representation of code has been encouraged and shown to help students understand the concepts with more ease.
Mods for civilization 5 mac download. Try to one at Library/Application Support/Steam/SteamApps/common/sid meier civilization v/Civilization V: Gods & Kings/Contents/Home/assets/DLC/Expansion/UI/FrontEnd/MainMenu.luaWhen you get to the application Civilization V: Gods & Kings, you still have to right click on it and then go to 'Show Package Contents' to get the 'Contents' folder.Once you get to the MainMenu.lua file, follow the directions on editing the it and you should be good to go.
Name | CodeSpells |
Developer | Multi-Dimensional Games (Studio of ThoughtSTEM, LLC) |
Publisher | ThoughtSTEM, LLC Sim farm download for mac. |
Tags | |
Release | 2015-09-18 |
Steam | 3,99€ 3,99£ 4,99$ / 0 % |
News | |
Controls | Keyboard Mouse |
Players online | 0 |
Steam Rating | n/a |
Steam store | https://store.steampowered.com/app/324190 |
SteamSpy | |
Peak CCU Yesterday | |
Owners | 0 . 20,000 +/- |
Players - Since release | +/- |
Players - Last 2 weeks | +/- |
Average playtime (forever) Tom clancy's splinter cell conviction insurgency pack download. | 0 |
Average playtime (last 2 weeks) | 0 |
Helvetica neue condensed free mac. Median playtime (forever) | 0 |
Yamaha ypg 235 usb midi drivers for mac. Median playtime (last 2 weeks) | 0 |
Public Linux depots | CodeSpells Content Linux x64 [1.51 G] |
Game is not tagged as available on Linux on Steam.
Linux is not in the OS list.
Linux is not in the OS list.
LINUX STREAMERS (0)
VIDEO REVIEWS
Submition needs to be reviewed before it it will show on the game's webpage!
Only accepting reviews of games played/recorded on Linux
Only accepting reviews of games played/recorded on Linux
Hi All, This nightly build opens up some really fun possibilities for you. We' ve="" created="" a="" spawnprefab="" function,="" which="" can="" be="" called="" on="" orbs="" at="" any="" time.="" it="" takes="" a="" name,="" finds="" the="" prefab="" with="" that="" name,="" and="" spawns="" it="" at="" the="" location="" of="" the=""> |
Hi All, This nightly build opens up some really fun possibilities for you. We' ve="" created="" a="" spawnprefab="" function,="" which="" can="" be="" called="" on="" orbs="" at="" any="" time.="" it="" takes="" a="" name,="" finds="" the="" prefab="" with="" that="" name,="" and="" spawns="" it="" at="" the="" location="" of="" the=""> |
Hi all, We' ve="" put="" together="" another="" nightly="" build="" with="" some="" cool=""> |
Hi all, We' ve="" put="" together="" another="" nightly="" build="" with="" some="" cool=""> |
Hi All! We' ve="" been="" working="" hard="" on="" a="" fun="" and="" challenging="" single-player="" experience,="" and="" we="" ended="" up="" settling="" on="" a="" survival-game-meets-tower-defense="" sort="" of="" experience,="" where="" towers="" can="" cast="" spells.="" a="" big="" question="" we've="" gotten="" is="" if="" towers="" can="" be="" made="" to="" cast="" any="" spell.="" currently,="" the="" answer="" is="" 'no',="" but="" we="" are="" planning="" on="" making="" that="" happen="" at="" some="" point.=""> |
Hi All! We' ve="" been="" working="" hard="" on="" a="" fun="" and="" challenging="" single-player="" experience,="" and="" we="" ended="" up="" settling="" on="" a="" survival-game-meets-tower-defense="" sort="" of="" experience,="" where="" towers="" can="" cast="" spells.="" a="" big="" question="" we've="" gotten="" is="" if="" towers="" can="" be="" made="" to="" cast="" any="" spell.="" currently,="" the="" answer="" is="" 'no',="" but="" we="" are="" planning="" on="" making="" that="" happen="" at="" some="" point.=""> |
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs: -Optimizations making the sandbox run faster -Staffs not seeming to be equipped properly bug fixed -Lost spells bug fixed Server Changes: -The server for logging in/out rebuilt to talk with the new UI framework -The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection |
This version rebases both the nightly, or default branches of CodeSpells. At this version they are on in the same. In this version we are taking a step back with multiplayer. One of the things we did was changing out the ui engine to make development easier in the long run. In doing so, we chose to regress multiplayer since the veins of multiplayer were intertwined with the old ui system. We want to rebuild multiplayer to be peer-to-peer rather than peer-to-server anyhow. Therefore, we opted to remove multiplayer features at this point rather than rebuilding them within the new ui framework. In addition to that change, we made the following: More interesting creature interaction: -Creatures can be slammed into the ground, and will be dealt damage based on collisions (Before, certain like the ground would not cause damage to creatures) -New rocky giant creature, which has a ragdoll Bugs: -Optimizations making the sandbox run faster -Staffs not seeming to be equipped properly bug fixed -Lost spells bug fixed Server Changes: -The server for logging in/out rebuilt to talk with the new UI framework -The server no longer hosts multiplayer, as we are moving toward peer-to-peer connection |
To use this version you must go to CodeSpells > Properties > Betas and select ' nightly'.="" this="" is="" an="" unstable="" release="" and="" contains="" features="" that="" are="" not="" yet="" complete.="" you="" can="" switch="" back="" to="" the="" released="" stable="" version="" of="" codespells="" by="" going="" through="" the="" same="" process="" and="" selecting=""> |
To use this version you must go to CodeSpells > Properties > Betas and select ' nightly'.="" this="" is="" an="" unstable="" release="" and="" contains="" features="" that="" are="" not="" yet="" complete.="" you="" can="" switch="" back="" to="" the="" released="" stable="" version="" of="" codespells="" by="" going="" through="" the="" same="" process="" and="" selecting=""> |
We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for ' elemental="" globe="" by="" halfbloodprince'="" in="" the=""> |
We were so excited to hold our first ever 1v1 Wizard Tournament earlier this month! In case you missed it, here are the results: 1st Place: @HalfBloodPrince 2nd Place: @egpimp 3rd Place: @fdervb As winner of the tournament, HalfBloodPrince has chosen a spell to be included in the official release of CodeSpells. Keep an eye out for ' elemental="" globe="" by="" halfbloodprince'="" in="" the=""> |
Codespells House
Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we' re="" a="" very="" friendly="" community=""> |
![CodeSpells CodeSpells](/uploads/1/2/6/5/126580683/487405602.jpg)
Hello players! This is just a friendly reminder that the Official CodeSpells Wizard Cup registration closes tonight @ 11:59 PM CDT. Here are the entry forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. I hope to see many of you there! Comment on this post for any questions or concerns. Also, for those looking to enter the CodeSpells tournament as a team, feel free to use our Community Discord server to help find teammates. A lot of people have been using this to find teammates and we' re="" a="" very="" friendly="" community=""> |
Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =) |
Hello my fellow wizards and witches! I just wanted to inform everyone planning on entering the CodeSpells Wizard Cup that there are only 2 days left to enter the tournament. Entry officially closes this Thursday (7/7/16) @ 11:59 PM CDT. Here are the entry forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. Likewise, if you want more information about the tournament, here is a previous post that outlines everything you need to know. Good luck to everyone entering. And happy spell-crafting! =) |
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Prizes: First Place:
Second Place:
The prizes are the same across all brackets. If you are on a team, each player gets the prizes. We are hoping to livestream and record these events. If you guys are interested in helping moderate these matches, or livestream, please contact me and we can work something out. I also need some people who are very skilled with Eval, if this is you PLEASE contact me! Entry Forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. We' re="" super="" excited="" to="" see="" all="" of="" you="" fight="" it="" out="" with="" your="" creativity="" and="" cleverness="" with="" code!="" feel="" free="" to="" invite="" people="" who="" aren't="" in="" the="" community="" already="" to="" join="" the="" tournament.="" you="" will="" have="" a="" little="" over="" two="" weeks="" to="" prepare="" which="" should="" be="" a="" good="" enough="" time="" for="" some=""> |
Hello felow wizards and witches! I would like to personally invite you all to participate in the first official CodeSpells Wizard Cup! This is a Player vs Player tournament that will take place on the StoneStrike Arena map. Participants may enter into the following brackets:
You are more than welcome to enter into multiple brackets. However, brackets with not enough entries will be canceled. The map or setting of the match will be determined the day of. The tournament will be start on July 8th. You will have until July 7th @ 11:59 PM to enter your team and submit your spells. The tournament could span span into another weekend depending on how many entries we get. Our goal is to get all the matches done in the first weekend. Rules: Prizes: First Place:
Second Place:
The prizes are the same across all brackets. If you are on a team, each player gets the prizes. We are hoping to livestream and record these events. If you guys are interested in helping moderate these matches, or livestream, please contact me and we can work something out. I also need some people who are very skilled with Eval, if this is you PLEASE contact me! Entry Forms:
The Spell Submission Form MUST be completed prior to your match. If not, you will not be able to compete with your team. We' re="" super="" excited="" to="" see="" all="" of="" you="" fight="" it="" out="" with="" your="" creativity="" and="" cleverness="" with="" code!="" feel="" free="" to="" invite="" people="" who="" aren't="" in="" the="" community="" already="" to="" join="" the="" tournament.="" you="" will="" have="" a="" little="" over="" two="" weeks="" to="" prepare="" which="" should="" be="" a="" good="" enough="" time="" for="" some=""> |
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.
|
Early Access 0.815 is a minor update mainly with fixes to temples and menu items. Also, players can now jump much higher and temporarily hover by holding Space.
|
Codespells Free Download
CodeSpells Early access 0.811 brings huge improvements to multiplayer stability and improvements to Boulder Strike (now called StoneStrike Arena). The flow of the game is cleaned up substantially with more player feedback. The ability to select your team and spectate are coming in the next update! StoneStrike Arena now has a default spell wheel that will get loaded showing off the suggested spells to use for the game mode (press Tab after loading the game to view it). This also features several new Ancient spell using Globs! Globs allow the player to have an orb create elemental fragments associated with it. These Globs all have different properties and can be combined to create sustained spells or new sorts of projectiles. Globs generate over two seconds, so if launched before being prepared, their powers will be limited. Meditations (now called Arenas) and Sandbox were heavily optimized, so some features have been reworked or deactivated. More Release Details: Multiplayer
Simulations
Globs
Spell Creation
Big thanks to all of our Kickstarter backers and Early Access users for your support! We are super excited about this Multiplayer Update, and we hope you all enjoy it as much as we do! More Multiplayer Updates are to come shortly. |
Update 0.706c brings some fixes to multiplayer and old meditations that can now be played online.
|
This version brings Multiplayer for the first time to CodeSpells. There’s plenty of issues to iron out so this is in an early alpha state, but we felt it was at a good enough state that people could start playing it! There’s a new game mode called Boulder Ball where players can join a player hosted game and play Boulder-Wizard-Soccer. This currently requires either being connected on a LAN, having an externally facing IP, or setting up Port Forwarding. We intend to implement proper NAT Punchthrough in the near future. We’ve also temporarily removed some old mini games as we’re transferring to a new creation system that will allow making new game modes much more accessible. We hope people will make all sorts of new sports and game modes with the upcoming system. Here’s some of the main features in this build:
|
Codespells Video Game
This update brings some patch fixes for issues people were experiencing, particularly on Windows 10.
|
Features
Fixes
Changes
|
Fixes
Changes
|
CodeSpells Early Access version 0.602c brings some exciting new features including a more complete Fire system, Video creation, and finally an Options menu! Every object in the world now has a temperature associated with it, so objects like logs can be ignited. Heat can spread across objects and ignite different things in the world, including the player. Players can now record the last 10 seconds of gameplay and associate any .ogv url with a spell. We’ve also added flagging and minor support for censoring bad words in non-player owned spells. Fire Features:
|
Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface. Features:
Bug fixes:
Minor art tweaks and new assets. |
Update 0.510c brings interaction with Sand and Water back and fixes several issues with the online spell interface. Features:
Bug fixes:
Minor art tweaks and new assets. |
Update 0.503c fixes a major issue with not allowing users to sign on and some other minor bugs. Bug fixes:
|
Update 0.502c brings minor fixes and a few missing features from 0.501c. Additions:
Bug fixes:
|
Update 0.501c is now live! We’re excited to bring you the new Spell Sharing tool that we’ve built into CodeSpells so that you can have all your spells automatically backed up and have the ability to share them with others seamlessly. We’ve also incorporated some new Air Magic features, including the ability to gain information about the world in different ways and better communicate data. As always, we’ve created some spells to show off these features and are eager to see what people come up with! There are also several changes to the structure of spells in that all spells can now perform any elemental actions. We’ve gotten rid of the idea of an orb being tied to an element as we found this to be more much more restricting than interesting. Orbs also no longer by default deplete mana per second, so mana consumption is a bit more straightforward when building your spells. Here’s a few of the main points for this update. Features
Changes
Bug Fixes
We think this update is a big step in our vision of CodeSpells. We are excited to continue adding features to the spell sharing, and to the rest of the game. Here’s a few things that we have currently listed for next steps:
As always, this is all subject to change as we find new solutions and problems, but we like to be as transparent as possible about where we’re at and how we’re building CodeSpells. We look forward to your feedback! Happy Holidays! |
Codespells Tutorial
The Early Access of CodeSpells has been out for a few months now and we've been a bit silent as we're focusing on wrapping up a new version due to release on Friday Dec. 18. It will include spell sharing, Air magic, and better Fire magic, among some other fun changes! We've also revamped the whole spell creation interface and added JavaScript spell creation support. Here's the latest of the video updates we've been doing every month: https://www.youtube.com/embed/FvvHxrsuxVY Thanks to all wizards and witches out there for your continued support of CodeSpells! - The CodeSpells Team ---------------------------------------- Here's the latest changelogs from Early Access (we'll be posting them as they arrive from here on out) Early Access Version 0.400c (11/25/15) -- Windows / Mac This latest update focused on the new spell creation interface. We completely rebuilt the way spells are saved to set up for the upcoming Spell sharing interface. We also added some more features to Blockly and moved towards blocks being more focused around variables to allow for more interesting spells. New Spell Interface:
First Pass of New Sand Implementation:
Minor bug fixes and tweaks -- Early Access Version 0.204c (9/25/15) -- Windows Only: Bug Fixes
There are some graphical issues on terrains in meditations that will be fixed for the next update. -- Early Access Version 0.203c (9/23/15) Bug Fixes
|